I propose a feature for JJ2+ (beside the script/opcode thing) that is probably quite easy to implement: the "silent warp" event.
Code:
?=Silent Warp |+|Area |Silent |Warp |ID:8|ExtendX:-8|ExtendY:-8|TriggerID:5
This lets you seamlessly join up parts of the level, which could be very useful for a level that loops itself vertically or horizontally or for really evil mazes. Normal Warp Targets can be used.
Additionally, the warp field could be (de)activated by a trigger.
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