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DennisKainz

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Joined: Dec 2005

Posts: 422

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Jan 20, 2010, 10:57 PM
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PLUS for single player?

BEFORE VOTING, READ THE IDEAS!

Here are some ideas I have for the next PLUS expansion.
Fixing of the bug that sets the regular speed to 0 when auto speed is active.
Displaying the running sprite rotated of 90 degrees when you jump on a wall with One Way

event.
Trigger zone switches replay the animation forward and backward instead of jumping from

first to last frame.
Placing a generating bat event on a level's corner makes a fast group of bats come and run

at left or right.
Commands:
These have to be inserted in the .ini of the specific level (ex. castle1.j2l / castle1.ini)

/maxhealth <1...128>
The maximum health can reach the 128 hearts. But high values are ideal to be used with

damage amplifyings and no blink mode.

/speedamplifier <-2...2>
With a value of -2, Jazz walks at 2 tiles per second and jumps up to 3 tiles high. Ideal for

small tilesets. With a value of 2, Jazz jumps 24 tiles high and runs at 32 tiles per second.

Ideal for super powers.

/toughpets
Turned on, the frog can harm foes with the tongue, and Chuck can do with the beak.

/foestoughness <1> <2> <3> <4>
Sets the specific toughness of foes. Example, if the 3rd value is changed to 30, you must

hit crabs, monkeys, fat chicks and whoever has a default health of 3 30 times instead of 3.

/foesmight <1> <2> <3> <4>
Indicates how much a foe harms you by touching you.

/stillshell
Decide whether to leave the turtleshells when normal turtles are defeated.

/stickyfire
If you use fire event instead of hurt event, the fire will get stuck to you (with

firelauncher / dragon spit animation) until you find a water block.

/fierywater
You see the water blue or red on 16 bit. If it's red, you get hurt by swimming. Ideal for

raising lava levels.

/floodamplifier <-2...2>
Works with gradual water level events. Set to -2, the water raises very slowly. Set to 2, it

does very quickly.

/sugarrush
Activates / Deactivates sugar rush.

/sugarrush <1...1024>
Decide how much food must be eaten for the sugar rush.

/poison
Turned on, bees make permanent damage until a carrot is found.

/inventory
Turned on, you can store carrots and use them later.

/carrotwelfare <1...64>
Decide how much a carrot heals you.

/maxammo <2...9> <1...1024>
Decides how much ammo you can store.

/springamplifier <-2...2>
Decreases / Increases the efficience of springs.

/springpaint <1> <2> <3>
Modifies the regular color of spring (ex. Yellow spring instead of blue)

/precious
Turns the purple gems into amber gems, and the value of 0 into a value of 25.

/gravitytrigger
Turns a regular trigger into a gravity experiment. Can make you heavier or lighter, or makes

side falling, by turning the sprite of 90 degrees or more. Ideal for paranormal activities.

/timelimitdeath
When the time limit option ends to 00:00:00, Jazz dies. Ideal for SWS Terrapin level. Anim

option turns the regular death into a combo of harmful TNT explosions all around.

/devildevan
Turned off, Devan doesn't become a haakai when his health limit is reached.

/breathcountdown
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