Quote:
Originally Posted by JustRob
No, Jazz3D was awesome. Let's face it, game franchises need to go on. Back in '98, every big franchise was moving into 3D, and it was only right for Jazz to tag along.
Let's face it, really. Say a new Jazz game in 2D would be made. Could it really be any better then Jazz 2? I mean, really? We have the awesome episodes and levels, we have the level editor, the online capabilities, we have the three characters, albeit the third one a bit less complete.
I think Jazz Jackrabbit has pretty much reached the highest level in 2D platforming already. I know it's my favorite 2D platforming game. Sometimes a game just can't get any better.
No, it's only right that Jazz Jackrabbit's sequel be in 3D. We've had the fast-paced Sonic style gameplay in Jazz 1, we've had the awesome exploration and puzzles and secrets in Jazz 2, now it's time to see how Jazz does in 3D. And all in all, I really liked that alpha demo. The graphics were a bit choppy ofcourse, and there were some bugs, but imagine that game to be remade in UT3. In my opinion, it could be awesome.
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I have (un?)fortunately never played JJA, but I'm afraid I'd have to disagree with you here. I can understand that Jazz would almost certainly have to make the move to 3D at some point if the series continued, but I'm not sure how well it would hold up. I doubt the level editor would end up being quite so flexible, seeing as editing things in 3D is inherently more complex than editing things in 2D. And I personally find JJ2's greatest quality by far to be the level editor. The ability of anyone to create their own tilesets and/or levels kept the game interesting after all these years, especially as new glitches are found, understood, and used to create cool things like MCE's and background triggers.
Also, I find JJ2 itself a bit lacking in some respects. The original single player episodes are kind of boring, seeing as many of them can be rushed through, and enemies ignored entirely, due to your temporary invincibility after touching an enemy and your health and carrots on the level. Or one can go slowly and shoot enemies from a distance, and really never risk damage at all. Also, several bosses can be beaten simply by repetitive stomping. The plot disappoints me greatly, seeing as it doesn't really affect anything other than the start and end of the game. The rest of your missions are just get from point A to point B because you can. The single player wasn't bad, it just could be improved significantly.
What I think truly makes JJ2 an amazing game is the level editor. The single- or multiplayer can be made awesome through it.
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