I'd like to add to this, that it's hard to predict what Jazz3(D) would've been if it ever came near a finished state. I remember they said that this so-called 'Alpha' demo was around 15% complete, not to mention that they hadn't found a publisher. So basically, anything could've happened to the project back then. And what JustRob said could've been a logical outcome. After all, Epic Games was interested in what they saw from Noogy and his team, but didn't want to fund or arrange anything more for it unless they found a publisher. If WTG managed to do that, people working at Epic Games would've been able to give their creative influences to the game, something that usually makes big differences for the final product.
So yeah, I agree with JustRob about the 'goddamn alpha' part, and that we better not judge too seriously on such an early build of a game.
And I agree with Unknown Rabbit about the fact that Noogy's incarnation of the Jazz Jackrabbit character is a little more furry and 'adorable' than Nick's (and cliff's) original bad-(-)(-)(-) style.
And also note that changing the whole creative aspect of a game after releasing 'Alpha' builds does, in fact, happen. Think about Team Fortress 2 by Valve Software, which was supposed to be a realistic class-based multiplayer shooter. On a later developement state, they completely changed the direction and adjusted the visual style to look like a cartoon, and gave all of the maps an industrial/farm atmosphere, including all the items and weapons.
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