Quote:
Originally Posted by DoubleGJ
I personally would be more interested in the possibility to do these injections mid-levelpack and then revert them. So for example in one level you have Hatters changed to, say, Doofus Guards, and in the next level they're Hatters again. I THINK it could be done with a third party program running in the background...
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Yes, this is exactly what I meant. Just so that the third party program sees that Jazz2 has loaded 'whatever.j2l' and then switches from anims.j2a to anims2.j2a, or something. It would be cool in an SP pack, but yes, the filesize would be a problem...
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Define 'normal'.
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