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Treylina

JCF Member

Joined: Sep 2009

Posts: 1,055

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Apr 18, 2010, 08:36 AM
Treylina is offline
Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.

So anyway, I had an idea and a reason why when I morph from Lori to Jazz, he always has green fur and then morphing to Spaz always gives me a green gun. Oh and that Lori's clothing changes the colour of airboard, even as Jazz or Spaz if you start as her. Screenshots will come soon.

Anyway, the reason why I think when you morph from her that Jazz/Spaz always gets something green, is because since the choice of changing the colour of Lori's eyes have been "sacrificed", by that means would determine the colour of Jazzes fur, and Spazzes gun. I didn't know sacrificing eye colour would actually do this. I'm not so sure what's causing Lori's fur to not work when you morph if you start as Jazz/Spaz though. Also, Lori's clothing will always be default if you morph starting as Jazz/Spaz too. This is because starting as Jazz/Spaz gives you the default purple airboard...you cannot change the colour of Lori's clothing this way. Editing colour of airboard as Jazz/Spaz is not possible. Ah, so what if we had FIVE editing options? For example, let's say Spaz had 5 editing options; Fur, chest fur, gun, shoes and airboard. Or Lori: Fur, clothing/airboard, gun, gun tip, eyes. Wait...I'm not sure if that's even possible to do. Sorry if you already know about this, but at least some others here probably don't know about it yet anyway.

I think I asked this before. While it's not that much of an issue really, there could be some /wk off and /wk on option (wallkick off and wallkick on). In other words fixing the through thin walls glitch with Lori. Where this glitch is a problem is some streetfight levels have thin walls...certainly not to go through, but just a plain dead-end in them. And sometimes I end up getting stuck in them, and it's hard to get out. That to be said, it's actually more useful than annoying, but it'd be nice to fix sometime in the future. It doesn't bother me that much though.