Two years ago (Anniversary Bash 10), I asked the JJ2 devs for an interview, most agreed, none answered the questions sadly. Here's what I sent to Nick (feel free to dissent):
The Jazz Jackrabbit 2 fanbase is widely renowned for its dedication. One may find it surprising that after twelve years there's still a considerably large amount of people playing the game, as opposed to franchises like Commander Keen which had their franchises grandly narrow down by time. Did you ever foresee JJ2 thriving 12 years later?
Why did the idea for an Atlantis level get scrapped, whereas the game had room for a typical dock/beach setting?
Some of the game's environments went through several revisions as well - the jungle levels and their continously recreated backgrounds come to mind. Is the developer team's indecisiveness a reason for the game being (sorry for putting it bluntly) incomplete?
Another questionable location is the setting from the four final levels. Whose idea was it to create TWO different kinds of Hell?
How were the enemies developed? There is an awful lot of things the enemies and even bosses could have been able to do that they do not actually do. (For example: What's with the unused animation of an 'angelized' Bubba boss? ( http://chaos.foxmage.com/cooba/bubbafly.gif)) Did you just generate a lot of pictures and the coders used whatever they felt like, or were there more time issues?
Who is Chris and why is he a 'redneq'?
How do you feel about Jazz 2 lacking a properly finished sequel?
I bet there's a ton of painful grammar errors there...
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