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Originally Posted by Troglobite
I think a large amount of the fun would come doing just the opposite, and increasing the difficulty by removing carrots or powerups or reducing the amount of health you have.
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Make the levels automatically hurt you twice before actually starting? Many ways of doing this, mostly with the Hurt event.
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Also, the trigger commands would be a nice feature for testing levels out.
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If you're going to test a level, why would you wanna trigger stuff? If the level's designed for multiplayer, host it on LAN. If it's designed for SP, you know where the crate is, use it.
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The level cycling commands usefulness should be obvious.
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not when you have jjnext
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Somethings like extended TNT range could potentially allow for single player levels that wouldn't work before. Some commands, like negative health from kills or frustration, if modified to apply to baddies instead of other players, could create some really unique gameplay. Instead of just having to stand back and mash the shoot button (which is boring and occurs in way too many levels) you would have to carefully avoid the enemies without being able to fight back.
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Lets just create a monopoly. Forget those players who don't know about JJ2+, they don't need to discover new SP levels, get confused, and leave. And I really don't think new SP game modes are necessary. If we want to expand, do more online stuff. Host more coop. But single player is just...as you said... boring.
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