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djazz

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Joined: Feb 2009

Posts: 257

djazz is OFF DA CHARTdjazz is OFF DA CHARTdjazz is OFF DA CHART

Jun 19, 2010, 03:19 AM
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WebJCS

I fixed a lot stuff, added a bunch of tilesets (about 400 I think), and WebJCS is now WAY much faster because it calculates what should be displayed and only draws that (layer view). Still, layer properties, parallax view, animation tiles and the undo function are still non-functional. What I will implant next are flipped tiles, layer properties and the B button, I hope

I have made an Web App out of it, which is why you see that cool tab in Chrome in the image below, and WebJCS will appear on the New Tab page of Chrome. See Help -> About JCS for more details. Later, when Google makes Web App Store official, I will make a Web App with offline functionality, which means you "install" JCS in Chrome!


At the moment, you can't use this "for real" yet, because it's still very limited (you can't change width, copy + paste, events...), but you can use this when you don't have access to JCS.exe, or on your cellphone/smartphone (yes, it works, but not very well in Opera Mobile ).

I will implant collaborative editing when I have completed the normal JCS functions of WebJCS. Also, I'm thinking of storing levels in the browser, not export to J2L all the time.

Should/Could this be moved to the JCS forum/Further game development forum?
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WebJCS 2 (new and in progress)
WebJCS 1 (old but complete)
SGIP Simple Games in Progress list
Level Packer v2 - With a GUI!
PHP Tileset Compiler