Current mappool
Quote:
Map pool
The levels in the map pool is for CTF and can not be refused. Other levels and gamemodes (see allowed gamemodes) may be played in matches and clanwars, but only if both clans agree.
-Happy Semiconductor (lvl, tileset)
-Jungle's Edge (lvl, tileset)
-BloodBunny's Lair (lvl, tileset)
-Swingin Jazz (fixed) (lvl, tileset)
-Galactic Warfare (lvl, tileset)
-Epitome (lvl, tileset)
-Diamondus Warzone[JJnet Edit](lvl, tileset)
-Distopia (lvl, tileset)
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Clan suggestions in current mappool
VS: 3/3
RA (hard to count, lets say they suggested: DW, JE, AYB, GW, distopia): 4/5
CC: 2/3
wct: 2/3
KY: 2/4
CDF: 1/3
SACA: 0/1
TM: 0/3 (but the numerous TMers among the admins didn't quite press for MS or Face to be added; MS didn't get any votes from other clans and none of the admins thouhgt it to be a great idea; adding Face would have seemed biased, as it is created by DZ and not very popular; and sbv2 see below)
The only possible bias that I see, is that we didn't add Rainbow Hills, eventhough 2 clans suggested it. Oh, and SBV2. Both were discarded for gameplay reasons, and we sure haven't had any complaints about excluding them.
Considering that none of TM's suggestions that MasterSven submitted were added, I can see why he personally isn't any fan of our mappool, though
Edit:
I might as well state the gameplay reasons...
Rainbow Hills
quite one-wayed and very open
-> easy to dominate and rush
-> high chance at airhits
Sbv2
-very easy to rush scores
-> imbalance in ladder matches: one team picks semi and wins 5-3, the other team picks sbv2 and wins 10-3 because it's so easy to rush
-very easy to rts (you can pretty much only get hit by air when you're rts)
main reason: horrible in 2v2 (it's simply almost impossible to kill on your own)
Lastly: most admins thought adding superconductor would be a good idea, but we didn't since it only got one vote. AYB was also considered for a long while, but was discarded for the same reason