Quote:
Originally Posted by EvilMike
How about this for a random feature request: A working laser shield event.
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How about making it as a second upgrade to blaster, and limiting it's ammo. Then later, when ammos run out on the same live, the player couldn't shoot anymore. This way, the powerup wouldn't be totally overpowered, as the players must keep their ammos filled if they want to take the powerup and shoot.
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