My level is about 75% done. I need to do the eyecandy and event placement still.
It started off as a 128x64 level, but since I'm designing it for duels, I realized that a lot of the level was pretty extraneous. In the end I shrunk it down to just 89x62, mostly by shortening corridors and getting rid of non-essential areas. It also has quite an open layout, so it's going to be quite a fast paced level, hopefully. Other features include plenty of RF jumping opportunities, and a funny gimmick involving a fly carrot.
Tomorrow I'm probably going to preview it in a public server so I can get some feedback on the gameplay (eyecandy will likely be unfinished)
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