I have plans for a small level pack using JJ2+'s multiple exits feature. It's part of a more ambitious plan of mine, but I want to start off with something smaller to test the waters, and because I would really like to just make something that isn't epic, for once. This will be a "prologue" of sorts, to a larger project I hope to work on next year.
This is something I was thinking of releasing sometime during the autumn. The size would be 5 or 6 moderate-sized levels (saving should be possible in all of them, unlike devres).
All I have right now is a rough plan. I still need help in a lot of things, including the storyline and the layout (ie how should these levels connect, on the grand scale?).
I am willing to accept any help I can get. And, anyone who joins this project at this point will have a fairly substantial role in deciding how it progresses. I'll still take the role of "director", but I'm very open to collaboration and I am even willing to include "scraps" from abandoned projects (this is something I am very used to doing).
I have ideas of where to go, but they are vague enough to be quite flexible. The only things I am certain about is that the design will be rather nonlinear, that it will be easier than devres, and that there will be an interesting and clear storyline. Also likely is that the design will be jazz-only (I find it interesting to design levels for a single character, and while spaz-only stuff is fun, it tends to be more technical).
So, if you want to contribute, then great. I can then fill you in on everything planned so far. I'm looking for both levels and ideas, and also just someone to brainstorm with. I also like people who work fast, because I work the same way.
Also, my post probably makes this project sound more grandoise than it is. I assure you, it's not. This is something I really don't want to spend more than 2 months working on, and I forsee the majority of the level design being done in a span of weeks.
Also, as a bonus, there's a very high chance of this being released, unlike a lot of SP projects which become vapourware. I think it's fair to say I have a good track record for finishing projects, and I'm pretty good at managing them at this point. So, any help that I am given will not go to waste.
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