Quote:
Originally Posted by Merlyn
|
This looks pretty good. Having 2 +1 carrots instead of a full nrg makes this level have an interesting difference from most ctf levels. For duels, 2 is usually better than 1, too.
I think the top left corner is a problem in this level. Players can jump up there and camp. There's no real tactical reason to do this, but it can be used as an annoying stalling tactic. The ice powerup is also a bit interesting - thanks to JJ2+ it can actually do damage, but it requires a server setting.
|