Quote:
Originally Posted by Dermo
I would like this thread to be stickied.
|
Seconded
Quote:
Originally Posted by snzspeed
would it be possible to make the damage carry over beetween levels?
|
First decent JJ2+ suggestion ive seen in a while
Quote:
Originally Posted by Sir Ementaler
Make rabbit's breath visible when snow's falling and a possibility to set an amount of air underwater in MP.
|
Quote:
Originally Posted by Stijn
Why just in MP? Limited oxygen could be an interesting mechanic in SP too, especially if somehow an "extra air" pickup item is implemented.
|
I think this is quite a good concept as well, as for the "extra air" pickup, I would think of it as in many mario games (such as galaxy 2) where air is increases by getting health (in marios case coin) power ups underwater, logical in a way, although itd make healing to easy. Coins giving air might work though, have like drain 5 coins a minute or something?
Quote:
Originally Posted by fiendmm++
|
Quote:
Originally Posted by EvilMike
Don't upload screenshots to rapidshare. And especially don't upload suspicious exe files. Hopefully a mod will delete your post before anyone is dumb enough to download that.
|
Lol good call.... I was curious to click for a second
Quote:
Originally Posted by Stijn
I was kind of hoping people are smart enough not to just download and open random .exe files from the internet.
|
As can be seen here
http://www.jazz2online.com/jcf/showthread.php?t=18398
I am evidently not that smart......
Quote:
Originally Posted by Unknown Rabbit
Where can I find that level?
|
Spoken like a true bugfixing hero
Quote:
Originally Posted by Sir Ementaler
Enemies > Bosses > Activate boss
Why add something that already exist?
|
Using the Activate Boss to change music is about as convienient as just running a song through iTunes for each level....
|