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Seren

JCF Member

Joined: Feb 2010

Posts: 872

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Aug 30, 2010, 08:15 AM
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I'm back, nice to see you're doing well. I don't like a lot of things added and I will later try to do something about those, but overally I'm glad a lot of effort was putten into this LMAT when I was out. I'd like more people to contribute though.

Quote:
Originally Posted by Jake View Post
Note: Completely disappearing spikes will not work on this tileset, due to the masks. These masks will go on about the half way on the ground, and hurt will work there just like on spikes.
You're not right. My version of this tileset had such spikes which would work. The hurt event should be placed a well-masked tile above them. It can cause stucking and such but who cares.
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