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minmay

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Joined: Aug 2002

Posts: 1,186

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Sep 23, 2010, 11:51 AM
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Quote:
Originally Posted by cooba View Post
The crates in level 1 are an interesting concept but I don't know how often will they fall before someone destroys them manually.
The crates, if left alone, serve as a barrier that helps people avoid the clouds at the top. The ability to destroy it at any time gives players an interesting choice, I think.

Quote:
Originally Posted by cooba View Post
Why do you never use stars in layer 8 backgrounds? They would help level 1 and 3 a lot, which look decent but have very empty backgrounds. I liked the parallax hackery in level 1 though.
Good idea for level 1. Level 3 is supposed to be indoors, so stars don't really work, but I might add something else in the background.

Quote:
Originally Posted by cooba View Post
In general, they're quite big and complex, with a lot of masked areas. I can see that the average game here will be (much) longer than in blur's level - this might or might not be a good thing.
Well, it's too late to change now. Levels 3, 4, and 5 are designed with pretty large numbers of players in mind. Now that we have 32-connection online play, I doubt they'll always be too big, but they might usually be too big.
I'll reduce the sizes somewhat in Episode 2, since it means less work for me anyway.