Quote:
Originally Posted by Obi1mcd
The sprites are only local, but I don't quite know how collision detection and other things would work in an online game. It would be interesting to try it out.
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Quote:
Originally Posted by Troglobite
I think I've tried that out before. The host's collision detection is what matters, so I deleted Spaz's crouching sprite, and a player could become invincible by ducking. It was pretty funny watching people seek spam me to no effect. Also, I think I made the sprite for bouncers enormous, so they could hit people from a long distance.
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Dude I totally remember both of those! You are right though , only the host was effected so on somewhere like zeal or sfaszists servers I see no potential problems. I remember Grytolles mouse program interferred with the .j2a quite significantly
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