Quote:
Originally Posted by EvilMike
As a side note, if anyone ever does happen to try to make a good, gameplay-oriented hotel level, I would suggest coming up with something new, rather than looking at the old coin-based ones. Come up with (realistic) ways to encourage players to actually fight each other.
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NeonPSY came up with the idea of using roasts as currency. It was a great idea but the implementation of it sucked; as I recall the level was pretty much a flat, featureless space with no ammo, and to buy something with your roasts you had to rejoin, without getting "change" - for example, if you had 7 roasts and bought something that cost 5 roasts, you'd lose all 7.
The latter would be easily fixed now that we have JJ2+ and the ability to set individual scores.
Also, Lifewater Lodge had Lark periodically setting bounties on the most annoying players (usually me), which worked pretty well.
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