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Grytolle

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Nov 9, 2010, 02:27 AM
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Quote:
Originally Posted by [GpW]Urbs View Post
Hmm, a two tiered solution for 3v3 would be too complicated then?
I suppose it could be done if there are good 3v3 levels that don't work in 2v2. In my experience, though, such levels are generally huge levels with slow gameplay, not what we've envisioned as good competitive levels... but maybe the rest of you have a different take on that than the admin team


Quote:
How about CW's? Is it possible atm to pick any level? Or does the same policy apply as with ladder games?
http://jazzjackrabbit.net/index.php?...son=1&op=rules
The mappool is what you use in ladder matches if nothing else is agreed upon. In clanwars you normally decide on levels beforehand and the mappool doesn't apply. Of course, it's possible to just pick a date and play the clanwar with the ladder match rules but for more points. (This could admittedly be expressed more clearly in the rules)

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Cuz if nothing else, at least the CW pool could be bigger, because as you said, some problems, such as rushing, normally dont apply in 3v3 games.
If anything, it applies even more in 3v3... On sbv2 you're best off having one guy safely rts and one guy r (to prevent the enemy flag carrier to get the high ground). As soon as the enemy flag dies, you score and the r-guy immediatly recaps and rushes, while the scorer defends and the killer gets r again. This way you can rush 2 scores if you pull it off wel, and rushing one is more or less the default case. This is even more so because you can have someone camp the seekers which will finish off escaping recappers or damage the attackers before they even reach base.

Quote:
Oh and, on a sidenote, while playing 2v2 in zaitox with RL I didn't find camping to be a serious problem, although I will say this, you could see the opposing team hadn't played there a lot, because a more experienced team would have shredded deathly and me to pieces (especially cuz deathly didn't use the high ground at all and was never RTS). So i reckon a good camper could be S for long periods of time, still, that holds true for both sides, in which case there is no unbalance. If a two-tiered approach would be approved then Zaitox ought definitely be included, although playing that one match against RL i have to say, Zaitox is definitely a 2v2 level as well.
In my experience zaitox always becomes a camp fest as soon as the teams know what they're doing, on the other hand I tend to enjoy the games there still. I'll have to play some (high quality) games there before I have a set opinion about it. I am positive though that it is not a good 2v2 level, but it should be considered for a 3v3-or-bigger-pool.
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