NA, campy but atleast you can use coins for surprising the campers in the back. If the original version where you can kick through the turrets is used, it could be less campy
Marsh, possibly it's easier to rush to the bottom base than to the top base. The lvl hasn't been played so much that everyone knows how to exploit everything (whatever it might be). I don't like the map that much but it's the kind of semi-popular map that could be fun to have in a mappool
DW (the jjnet edit) is a fun lvl without any color-bias afaik. A con is that it's all about controlling the seek-PU
Zaitox - campy if you play with normal tactics. It's a good map since it challenges ppl to re-invent their teamplay.
semi - balanced if you know how to rf-climb - no surprises
Golem - is that FS' crap lvl which is in ZA perhaps? horrible if so.
JE - very campy and open (=airs) but it's a balanced level, fun for the occasional game-for-fun
GW - my favourite traditional camp-map, the bases are somewhat easier to approach than in sbv2
MS - horrible, only reason one might have to add it, is that it's MS' fav lvl, and MS is cool
Sbv2 - campy crap, if you're rts you can only get hit by air or because the attacker manages to hit you after he stopped blinking
In short:
keep NA, Marsh, DW, zaitox, semi
..and try to find some new fun, balanced, not-campy level to finish things off (elcas ;d)
__________________
<center>  </center>
|