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Shelly

JCF Member

Joined: Feb 2010

Posts: 78

Shelly is doing well so far

Nov 22, 2010, 02:25 AM
Shelly is offline
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Quote:
Originally Posted by Vegito View Post
I am not sure if this is possible, but could it work for Warp/Warp Target IDs too?
In major levels its easy to get lost. It'd be fun to be able to find specific warp/warp targets to see where they lead and if they're in use already.
It is possible, I'll look into it.

Also, i made the program organize the scan results into folders...
for example:
C:\EventScanner\Events\semi.j2l\EventInfo.txt
C:\EventScanner\Individual Events\semi.j2l\Gun Barrel.txt

EDIT:
Code:
Programmed By Shelly // KittiehCC!

~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~

Map filename : test2.j2l

Warp Target ID[0] is used!  ~  X Pos:54 ~ Y Pos:148

Warp Target ID[1] is used!  ~  X Pos:36 ~ Y Pos:38

Warp Target ID[2] is used!  ~  X Pos:61 ~ Y Pos:44

Warp Target ID[3] is used!  ~  X Pos:15 ~ Y Pos:62

Warp Target ID[4] is used!  ~  X Pos:39 ~ Y Pos:61

Warp Target ID[5] is used!  ~  X Pos:41 ~ Y Pos:61

Warp Target ID[6] is used!  ~  X Pos:41 ~ Y Pos:59

Warp Target ID[7] is used!  ~  X Pos:39 ~ Y Pos:57

Warp Target ID[8] is used!  ~  X Pos:39 ~ Y Pos:55

Warp Target ID[9] is used!  ~  X Pos:26 ~ Y Pos:71

Warp Target ID[10] is used!  ~  X Pos:100 ~ Y Pos:13

Warp Target ID[11] is used!  ~  X Pos:29 ~ Y Pos:99

Warp Target ID[12] is used!  ~  X Pos:104 ~ Y Pos:13

Warp Target ID[13] is used!  ~  X Pos:7 ~ Y Pos:139

Warp Target ID[14] is used!  ~  X Pos:52 ~ Y Pos:149

Warp Target ID[15] is used!  ~  X Pos:36 ~ Y Pos:141

Warp Target ID[16] is used!  ~  X Pos:74 ~ Y Pos:69

Warp Target ID[17] is used!  ~  X Pos:51 ~ Y Pos:129

Warp Target ID[18] is used!  ~  X Pos:102 ~ Y Pos:83

Warp Target ID[19] is used!  ~  X Pos:85 ~ Y Pos:100

Warp Target ID[20] is used!  ~  X Pos:89 ~ Y Pos:124

Warp Target ID[21] is used!  ~  X Pos:65 ~ Y Pos:9

Warp Target ID[22] is used!  ~  X Pos:77 ~ Y Pos:147

Warp Target ID[23] is used!  ~  X Pos:95 ~ Y Pos:110

Warp Target ID[24] is used!  ~  X Pos:39 ~ Y Pos:120

Warp Target ID[25] is used!  ~  X Pos:37 ~ Y Pos:105

Warp Target ID[26] is used!  ~  X Pos:34 ~ Y Pos:110

Warp Target ID[27] is used!  ~  X Pos:35 ~ Y Pos:115

Warp Target ID[28] is used!  ~  X Pos:36 ~ Y Pos:120

Warp Target ID[29] is used!  ~  X Pos:114 ~ Y Pos:55
Making positions on warps appear is kinda useless, since there are A LOT on test, I'll make positions appear only on Warp Targets... Which of there are only ONE target of each ID.
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Last edited by Shelly; Nov 22, 2010 at 09:40 PM.