Quote:
Originally Posted by Vegito
I am not sure if this is possible, but could it work for Warp/Warp Target IDs too?
In major levels its easy to get lost. It'd be fun to be able to find specific warp/warp targets to see where they lead and if they're in use already.
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It is possible, I'll look into it.
Also, i made the program organize the scan results into folders...
for example:
C:\EventScanner\Events\semi.j2l\EventInfo.txt
C:\EventScanner\Individual Events\semi.j2l\Gun Barrel.txt
EDIT:
Code:
Programmed By Shelly // KittiehCC!
~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~Meow~~
Map filename : test2.j2l
Warp Target ID[0] is used! ~ X Pos:54 ~ Y Pos:148
Warp Target ID[1] is used! ~ X Pos:36 ~ Y Pos:38
Warp Target ID[2] is used! ~ X Pos:61 ~ Y Pos:44
Warp Target ID[3] is used! ~ X Pos:15 ~ Y Pos:62
Warp Target ID[4] is used! ~ X Pos:39 ~ Y Pos:61
Warp Target ID[5] is used! ~ X Pos:41 ~ Y Pos:61
Warp Target ID[6] is used! ~ X Pos:41 ~ Y Pos:59
Warp Target ID[7] is used! ~ X Pos:39 ~ Y Pos:57
Warp Target ID[8] is used! ~ X Pos:39 ~ Y Pos:55
Warp Target ID[9] is used! ~ X Pos:26 ~ Y Pos:71
Warp Target ID[10] is used! ~ X Pos:100 ~ Y Pos:13
Warp Target ID[11] is used! ~ X Pos:29 ~ Y Pos:99
Warp Target ID[12] is used! ~ X Pos:104 ~ Y Pos:13
Warp Target ID[13] is used! ~ X Pos:7 ~ Y Pos:139
Warp Target ID[14] is used! ~ X Pos:52 ~ Y Pos:149
Warp Target ID[15] is used! ~ X Pos:36 ~ Y Pos:141
Warp Target ID[16] is used! ~ X Pos:74 ~ Y Pos:69
Warp Target ID[17] is used! ~ X Pos:51 ~ Y Pos:129
Warp Target ID[18] is used! ~ X Pos:102 ~ Y Pos:83
Warp Target ID[19] is used! ~ X Pos:85 ~ Y Pos:100
Warp Target ID[20] is used! ~ X Pos:89 ~ Y Pos:124
Warp Target ID[21] is used! ~ X Pos:65 ~ Y Pos:9
Warp Target ID[22] is used! ~ X Pos:77 ~ Y Pos:147
Warp Target ID[23] is used! ~ X Pos:95 ~ Y Pos:110
Warp Target ID[24] is used! ~ X Pos:39 ~ Y Pos:120
Warp Target ID[25] is used! ~ X Pos:37 ~ Y Pos:105
Warp Target ID[26] is used! ~ X Pos:34 ~ Y Pos:110
Warp Target ID[27] is used! ~ X Pos:35 ~ Y Pos:115
Warp Target ID[28] is used! ~ X Pos:36 ~ Y Pos:120
Warp Target ID[29] is used! ~ X Pos:114 ~ Y Pos:55
Making positions on warps appear is kinda useless, since there are A LOT on test, I'll make positions appear only on Warp Targets... Which of there are only ONE target of each ID.
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have
Last edited by Shelly; Nov 22, 2010 at 09:40 PM.
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