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Obi1mcd

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Obi1mcd is OFF DA CHARTObi1mcd is OFF DA CHARTObi1mcd is OFF DA CHART

Nov 30, 2010, 10:35 PM
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To fix the LMAT, we must erase everything and make a christmas-themed set by december 25th.

All kidding aside, I have a few more suggestions/ideas, though I haven't yet done any more drawing. By the way, I'm using links instead of images since my internet connection doesn't seem to like my IMG tags.

We have something that we can work with easily, and there's no point trying to change the art style. I do think, however, that some of the tiles need to be discarded. So I went through the main image, though it isn't the latest one, and I've removed some tiles based on how they match with the style and perspective, and slightly due to personal opinion. From the top:

http://img508.imageshack.us/img508/1...ved1arrows.png

The arrows. The image quality is somewhat low, they use an excessive amount of colours, but mostly, they're somewhat plain. I'm pretty sure we could come up with something better.
Next, the Devan statue:

http://img508.imageshack.us/img508/4...oved2devan.png

Main issue here is the style. It's a bit too cartoony for the rest of the set. That, and I'm no good at animating.
After that, there are some sattelite dishes and some sort of stone altar:

http://img528.imageshack.us/img528/2...3sattaltar.png

These don't match the drawing style either, really. The perspective seems off on the altar-thing, though it might be just me, and they use way too many colours.
Then we have some crystals:

http://img413.imageshack.us/img413/2...d4crystals.png

At first glance, I thought these were some kind of keys, Keen 4 style, but the ones on the walls animate, I think. Again, slightly colour-heavy, unmatched drawing style, and the bases of the crystals in the ground don't have matched perspective.
Sucker tubes:

http://img27.imageshack.us/img27/334...uckertubes.png

Nothing too bad here, just the fact that they're pretty plain and generic. The entrances/exits for the tubes that I made don't match the style, though that could be fixed easily enough.
Lastly, the metal mesh tiles.

http://img707.imageshack.us/img707/8...moved6mesh.png

Assuming these are unmasked, they should be darkened slightly. Only real issue. That, and I'm not quite sure why they're in a space temple. Again, personal opinion only.

As a base, I'm thinking these tiles could be used:

http://img204.imageshack.us/img204/1209/lmatmain3.png

The main thing that needs fixing, though, is the palette. The palette edit that Kax posted shows how difficult it can be to reduce it. Am I right in assuming the red tiles we based this off have a palette, Sir Ementaler? If so, we could edit the palette of those and replace some parts.

Just suggestions, though. Like I said, I didn't use the latest image, but that's just laziness on my part. The other tiles added since the image I used (eg. the Jazz Jackrabbit logo) could be put in.

Anybody agree/disagree?
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