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TUN3R

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Joined: Aug 2009

Posts: 31

TUN3R is notorious for his worthless posts

Dec 13, 2010, 04:10 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
Warm and fuzzy as I feel reading that, don't expect any changes on that front. Tile transparency masks (whether a given pixel is opaque or not) are stored basically as bits, so there's no room for any in-between values, and transparent is one tile type out of potentially several but stored in a single byte (the only other working option being Caption), so that can't plausibly be stored as a scale.
Ok... what?