Quote:
Originally Posted by Unknown Rabbit
Warm and fuzzy as I feel reading that, don't expect any changes on that front. Tile transparency masks (whether a given pixel is opaque or not) are stored basically as bits, so there's no room for any in-between values, and transparent is one tile type out of potentially several but stored in a single byte (the only other working option being Caption), so that can't plausibly be stored as a scale.
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Ok... what?
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