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e: and let's not forget it could be an option server hosts can decide whether to enable or not.
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It definitely won't be a public release before there is some way for the server to control its usage
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Originally Posted by Anubis
Evil cheat, escaping by RF climbing shouldn't be that easy.
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RF-climbing already is that easy. But it does help for speed-boosting.
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And also, maybe give a bigger resolution in jj2 ladder games a try? We can see if the people like it and then just get rid of it if they don't.
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That proposal already passed in the admin council, but we didn't wanna implement it during a season (so just let us win already  )
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It doesn't do anything to the framerate, right gry? Mine is pretty low on one pc as it is...
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What we were talking about was 800x600, and I'm fairly certain most PCs can handle that. Take a look with bigjazz and see if it works for you  (If it doesn't, try fullscreen)
@stijn, ron, et c:
I see what you mean, but the fact of the matter is that in levels with lots of tricks like semi we already crush the "noobs" because we can RF-climb out and into base, whereas they can't (so you just camp under blue base)
@Urbs:
no offense taken!
@Lithium:
I was counting on you having some other option up your sleeve. You disappoint me ;(
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An issue I see is the possibility to shoot other ammo together with RFs. However it's not much at the first look, it may be overpwned when a player uses EB or Bouncers while RF climbing or just runs shooting RFs and some other weapon at the same time. I'd recommend at least doing some testing in a game between users of such tool and normal players with similar skills, and if it gives too much advantage, not releasing it.
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BTW ya i never thought of this, but Gry have u tested this thing out yet? Can you actually shoot 2 kinds of ammo at once. That is a very interesting concept which could potentially change the game quite a lot. Not sure if its for the better or not, but the game would most definitely change (u could spam rf in front of you and leave seeks behind to cover ur rear, or bouncies).
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Yeah, it's really effective for hunting... I played vs. Suprem and Walrus with it in ZA yesterday and being able to shoot seekers and RF at once was indeed uberpwn. The idea is, though, to make it available to everyone, so an "advantage" won't be an issue. The question is if it alters JJ2's gameplay too much (in a bad way). As soon as there is a controllable version (that is: only a very skilled gamehacker could bypass the server restriction) we could test it a bit. Just handing it out to a bunch of competitively active players sounds like a bad idea, for obvious reasons.
If we find this aspect of it too damaging, we could simply just forbid such usage (it'd be extremely easy to spot in game or in a replay (see below))
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While this is true, I don't reckon remaking the game could possibly prevent cheating. Now, if you're planning on actually expanding the game rather than just recoding it with better cheat prevention, I can wish you good luck. Otherwise, you're, in my opinion, wasting your time. I mean -- there is much room for improvement but skilful people seem to be focused on stopping cheaters, and that's some war you can't win. I see it like trying to create better anti-piracy measures. It's taken out sooner or later.
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This might be true of a very large community with lots of skilled game-hackers. Most people never get past the stage of finding a static memory address and setting it to a value. Just sending data to a server reporting on the state of some memory addresses affected by common cheating tools would take us a long way already, and sending a screenshot every 60s would rid us of both illegal resolution hacking and radar accusations. A great addition would be replays (as I understand it, sending in a replay-macro is mandatory for all players in a clanwar in some other games). I truly wish someone would take a good look at jj2's macros to tell us if it'd be possible to implement them for online play (maybe they could then even be stored serverside so that the players don't have to go through the hassle of uploading manually after each serious game)
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Last edited by Grytolle; Feb 1, 2011 at 02:10 AM.
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