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Originally Posted by ivo
Well, from how you had said it, it looked as if your main motive was to eliminate cheating.
You keep saying "I" but mention there are many programmers in the community and that rewriting the came code is a hard mission for one to accomplish. So, d'you really plan on working on that on your own?
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Grytolle: the idea of replay-macros is great, actually.
I have been wondering if it were possible to record all the data sent by a server during a match and then, in some way, broadcast it, emulating a server where the same game is played, allowing for spectating of the whole match with all of its details.
About the screenshots, I suppose they should be sent once the game is over, since I imagine it would cause lag.
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It sounds theoretically possible... Especially if the game is recorded as a spectator (since joining the fake server used to play the recording would result in exactly the same circumstances)
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