Thread: JJM-Script
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Sfaizst

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Joined: Mar 2008

Posts: 99

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Feb 4, 2011, 03:39 PM
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Next Plans / Ideas I have for the future (/nextversions of the script):

the next time (until next version):
- Adding a function to call Plus / JJM commands
- Adding more pointers (atm there are: "jjmplusbase" and "jjmeventbase" ; all pointers have a "jjm" in the name to differ from normal variables)

long-time-plans:
- Adding in JJM-ACP a tab for the script (I dont know, how I will make it, but I think it will have some tabs (for a map, for a shop and possible 2 or 3 where you can set the buttons / labels).
- Adding a external Ini file to save settings with the script,... (can be good in bigger projects)
- Adding the possibility to get access to a mysql database on the net (I made this once in an other project, but this will take a while, would be interesting to build rpg's like karrotshire that communicate with a server)

If you have any ideas what you need to make your script perfect, please say a word or if you have a problem understanding some thing... (it possible take a while until I answer)