There's a bug with the swinging vine which allow you to pass through walls. I'm not sure people won't be so stupid as to press jump while IN the wall, so I added a warp in the wall.
I also added a neat little torpedo discharge/explosion animation and for an RF power-up to fall after that. I'm thinking though that an RF power up is a bit too much power for simply hitting a crate. Anyone have any other ideas for something falling out of there?
Also, is it just me or does Jazz seem a bit overpowered in this level? Also should we take into account Lori or are we ignoring her completely? I kinda wanna put her in the level. The 1up barrel at 101,116 just falls through the bridge and breaks open below it, rendering it impossible to get.
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