Quote:
Originally Posted by SilverBolt
Context. I don't feel like elaborating on this. Obviously if you're playing a song like Trololo, you're just out to annoy your players...
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I never meant this at all, I just meant that it's unfair to add/remove rating points due to choice of music, something that takes about 20 seconds to input. Fair enough about playing a troll file though.
Unless you made the music file, you don't deserve squat for rating!
Quote:
Originally Posted by FireSworD
I see music choice sort of like I see eyecandy: It can be appealing, annoying, boring or whatever else depending on one's own opinion. There are, however, some music choices that simply don't fit (use jungle.j2b in a colon level lol). The eyecandy is dependent on the tileset choice; you may or may not have made the set. The music choice is also usually from a different author. The way I see it, rating the music is not valid, but rating the choice is (if you use a "high quality" track in a level where it does not fit, then it may negatively affect the "quality" of the level). I'd say it's not something that carries much weight when it comes to rating levels, especially if you consider you can simply mute it.
I'd like it if more people use ambient tracks with realistic sounding effects such as rain, lighting, waterfalls, animal sounds etc. They tend to be quite atmospheric.
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I like this reply. It's how I think, yes, music is an aspect of a level, but it should be taken with a pinch of salt; you wouldn't say a level is a GREAT level just because of its music choice, so inversely why do people say a level isn't as good due to poor music choice?
Quote:
Originally Posted by WhiteBlaster
Music helps creating atmosphere, therefore it is an important part of the layout of a level. If you want to create a scary dangerous level, full of pits, falling enemies and so on, putting a very scary music contributes letting the player feel the atmosphere of the level much deeper, and is a sort of "subliminal warning".
In my opinion, a level without a proper music is incomplete, and one without music is half empty.
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Riiiiiight, I'm about to take what you said way out of context. =D
So choosing music constitutes half of the effort of making a level? I understand it being something that adds to the feel of a level, but HALF empty from no music? So would you say that I can achieve a 5.0/10.0 on J2O by just putting a music file on an empty level (but its the perfect music file so don't worry)?
Overstatement and a half above in my last paragraph, but I just want to get my point across. The most additional rating points I'd give for choice of music is 0.1, and that's a stretch. What makes it so important if with the new JJ2+ interface, players can set the music themselves anyway?
Yes it does help create atmosphere, but doesn't that come under eyecandy as FS said? And isn't that nowhere near as important as gameplay of a level? I personally don't play levels because they look nice! Unless, you're talking about SP, then, sorry, I don't know an awful lot about making SP, so I'll back down.
From now on, my levels are all meant to represent awesome, and Guile's theme is absolutely awesome, so maybe I should always select that.
Edit: I don't mean to come across as rude at all in any of these replies. Please and thank you!