Quote:
Originally Posted by Ragnarok
Also, if you think music is a part of gameplay, do you by any chance think, like say in an SP level, if you put faster music, that felt like race music, someone may perhaps be encouraged to run faster in it? Just wondering on your opinion there. Tad curious.
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Quite so, it does. I remember an Assault level (I think it was by CraccoBoy) which used a song with its rhythm made out of a repeating clock sound. It really made me feel threatened by the passage of time and so I acted fast, perhaps a bit too fast, not taking enough time for deciding on a strategy with the other players of my team.
As for an SP example, the final level of The Resurrection of Devan Shell episode 3: The Battle for Carrotus is a great example with its perfectly chosen music, Panic. It really gives that awesome "oh my gosh it's the final level and things are going really bad I think I'm about to die" feel. It just makes the level seem even harder than it really is - which has an impact on the player's actions.
So sometimes stressing the player is a good thing if you know how to do it in a good way.
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