Thread: LMAT 2011
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Toni_

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Joined: Oct 2011

Posts: 193

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Oct 15, 2011, 09:14 AM
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Quote:
Originally Posted by Sir Ementaler View Post
How do people feel about Violet's background tiles? Ofc their quality is decent and it doesn't matter they are hexagons instead of octagons, but I mean how many tiles they already take, and how many more would be necessary to make them work on layer 4. Maybe they should be kept for background layers and some other cave tiles could be made?
I would like them to be more darker for this set, but, if there are gonna be some more versions of this tileset, for ex. Day and Night, they could look too dark.

I agree that their quality is decent, but we shouldn't reduce the number of tiles they take. They're there only for background I think. Could be added some animated lamps on it, but I'm not very good with animations.

Idea: How about adding some chains in this tileset. Also, some ruined buildings would help a lot in eyecandy. Something like Sean's tiles, they're excellent.

Quote:
Originally Posted by Jake View Post
Now I finally see what was bugging me on them. Thanks.
But, people probably like something different than a simple palette swap for the bg...
Thanks from me, too. I saw that they're too big, but they looked very weird. Now I see.