Thread: LMAT 2011
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Seren

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Joined: Feb 2010

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Nov 10, 2011, 08:59 AM
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Didn't change much. The additions are layer 4 cave tiles and some random solid blocks with something that's supposed to look like roses. Also there are some minor fixes. Edits include mainly both of the broken fountains (moved Jake's one some pixels left so it doesn't take an additional tile for only 2 pixels, fixed JaRU's one so it makes any sense) and some arrows that didn't connect correctly.

Now I should make a note about CR's tiles and why they aren't in there. Remember it's only my decision and some of those tiles can still be added if people want them. The torch looks unfinished and flat, and uses a different type of perspective than the tileset does. The bottom left tile looks unfinished, uses a different type of colour transition than the tileset does (Blade's early tilesets spring to mind) and doesn't connect to any of the existing tiles (making it hard to place it anywhere in a level). The top left tile looks fine except it doesn't seem to fit the tileset style-wise too well.

I think snow, fountain and statue tiles inside of the cave aren't necessary, but feel free to add them if you disagree. Some cave tiles are missing (inside curves), I simply forgot them. Will be added later. Also, now is probably the right time to say if you dislike these cave tiles generally (and draw better ones if you do =P).
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