View Single Post
Ragnarok!

JCF Member

Joined: Apr 2004

Posts: 1,135

Ragnarok! is a forum legendRagnarok! is a forum legend

Nov 20, 2011, 04:46 AM
Ragnarok! is offline
Reply With Quote
Quote:
Originally Posted by Gus View Post
1) Using someone else's tileset all times
- Most people don't have time to make sets. xD, or just don't know how or have the skill to do it. I fall in the second category. I don't see it being a problem using other people's sets... Most people make sets for that purpose, for others to use, since they just have a tiny example level that people aren't really expected to play, just to browse to get a feel on how to use the set I believe.

Quote:
Originally Posted by Gus View Post
2) Using someone else's music in large levelpacks
- Personally I don't know really how to make music files, especially those that fit into JJ2 either, but I think you're the first person to complain about that hehe.

Quote:
Originally Posted by Gus View Post
3) Never making a 10x7 (or 20x15) picture for layer 8 in tilesets
- xD I can agree with that, most of my backgrounds are 1x1.

Quote:
Originally Posted by Gus View Post
4) Always using 640x480 instead of 320x200
- Well maybe in SP or something but no levels yet are really made to cater those, and in MP why would one limit themselves to not being able to see the bullets coming beforehand? Hehe

Quote:
Originally Posted by Gus View Post
5) Forgetting one or more of the background layers
- While I agree, levels sometimes look plain, sometimes people don't actually have a choice, y'know what I mean? Some sets suck, to be blunt, and you either have to use a layer just to darken other tiles to use it as a background or just have no background, unfortunately! I do this myself though so I'm not talking.

Quote:
Originally Posted by Gus View Post
6) Using layer 5 as sprite background (like Swamps by Agama)
- YES. YES AND YES. WHY DON'T TILESET MAKERS THINK ABOUT THIS?!

Quote:
Originally Posted by Gus View Post
7) Using a textured background WHILE using layer 5 as sprite background (same as above)
- Not quite sure what's bad about this one!

Quote:
Originally Posted by Gus View Post
8) Making a background of composable parts instead of a whole looping picture (like the households in Megatropolis and Palmtree Plaza)
- Has to be done in some cases, even though I'm not a fan of it myself, sometimes it looks creative and innovative does it not? :P

Quote:
Originally Posted by Gus View Post
9) Using a drawing style too much different from the sprites style (like Blade's crayon style or Disguise's texture made parts)
- AMEN

Quote:
Originally Posted by Gus View Post
10) Leaving Jazz too much room to jump and run all over the map
- Well, most levels are spaz biased, jazz bias is often overlooked though, since noone really complains about it, I think you're the first. - Personally I try to do this one, I like to encourage people to use Jazz, personally I prefer him, he's just harder to use in most levels isn't he. That's why I really appreciate levelmakers like cooba, CelL and BlurredD, they always cater for some balance.

Quote:
Originally Posted by Gus View Post
11) Forgetting to apply eyecandy to tilesets or to use it in levels
- Not much to say here. Guilty!

Quote:
Originally Posted by Gus View Post
12) Making levels larger or smaller than 16384 tiles (256x64 or 128x128)
- The perfect size of 16384 isn't always viable, especially if someone wants something perfectly symmetrical, you want an odd amount of "x" tiles don't you? :P Also some levels are made for duels, hence being smaller, no point in putting a load of empty tile space is there?

Quote:
Originally Posted by Gus View Post
13) Using musics longer than 2:30 (like DreamsOfHope2) or shorter than 1:30 (like alarm or tralala bim boum)
- Heh, short ones annoy me, never had a problem with long ones, however some short ones fit levels, see icunpsych.j2l.

Quote:
Originally Posted by Gus View Post
14) Using musics that don't have a looping part, so that they fade and restart (like AWS_FIRE or Mayhem)
- Guilty, olcsbasin.j2l, however I wish I knew what to do about that other than picking a different music file.

Quote:
Originally Posted by Gus View Post
15) Making tileset night version from halfing luminance instead of completely changing the colors (like ET's fungi swamps)
- (I can't say anything on this one)

Quote:
Originally Posted by Gus View Post
16) Being too lazy to make new levels (VERY guilty)
- Aren't we all?

Quote:
Originally Posted by Gus View Post
17) Using tiles from other videogames (like Kejero with Donkey Kong)
- Hence tileset conversions!!! Nothing I can --- WAIT THERES DONKEY KONG TILESETS?

- Sorry I felt the need to reply to most points.

The four I absolutely cannot stand:
1) is when a level is completely spaz-biased, and has no catering to jazz.
2) winds and floatups, disrupting flow of a level.
3) when I have to use layer 5 as a sprite background.
4) when I see tilebugs. I don't mind a lack of Eyecandy, but tilebugs are just lazy.