Quote:
Originally Posted by Gus
8) Making a background of composable parts instead of a whole looping picture (like the households in Megatropolis and Palmtree Plaza)
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This one interested me, partly because you mentioned my set, heh. Sometimes this can be a problem, but the main reason I did it in that set specifically was to give levelmakers more variety to choose from in the backgrounds. A lot of tilesets have backgrounds you can't do anything customizable with, and the levels made look very similar.
Main things that bug me would be:
Levels with emphasis on 'cheap' difficulty, like unavoidable enemies.
Levels with tilebugs.
Dark levels where you can't easily tell what's solid.
Tilesets that use Epic's standard textured background.
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Define 'normal'.
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