Quote:
Originally Posted by Violet CLM
While we're on the subject, the original example level for CrysilisV was going to be a lot larger. There's a good deal of path branching, some cute gimmicks, and in general me displaying a complete lack of awareness that CrysilisV's sparse background layers means that levels using it probably shouldn't be filled with wide open spaces.
(The tileset was edited more recently than that level, so you'll need to use jjnowall to get through the light speed dash sucker tube section. Oh well.)
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I like the sparse background. It might not have much detail, but it's not ugly. There have been several times when I've deliberately gone with a spare look, even when a more complex one was easily available.
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