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FireSworD

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Dec 2, 2011, 02:22 AM
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Quote:
Originally Posted by FawFul View Post
Just wondering, can some people even beta-test properly? that is with arguments given why something works or not. Criticizing on gimmicks, narrow paths, theme and flow and so on.
If it concerns important things like whether certain concepts work properly or not (examples: if leaders don't score points in assassination levels, if it's easy to get stuck in a part of the layout, balance issues in ctf, unintended tile-bugs etc).

A lot of stuff is rather opinion based though, such as narrow/very narrow passages, camp-ability, pits, whether the music sounds "nice " etc. I often comment that I like certain levels, even if they may not be technically good.