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Originally Posted by FawFul
Just wondering, can some people even beta-test properly? that is with arguments given why something works or not. Criticizing on gimmicks, narrow paths, theme and flow and so on.
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If it concerns important things like whether certain concepts work properly or not (examples: if leaders don't score points in assassination levels, if it's easy to get stuck in a part of the layout, balance issues in ctf, unintended tile-bugs etc).
A lot of stuff is rather opinion based though, such as narrow/very narrow passages, camp-ability, pits, whether the music sounds "nice " etc. I often comment that I like certain levels, even if they may not be technically good.
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