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Grytolle

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Joined: Sep 2004

Posts: 4,126

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Dec 2, 2011, 07:15 AM
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Originally Posted by FawFul View Post
Yeah i would love to see some great competition that encourages levelmaking, I always liked competition in jj2, so why not competition in JCS.
I've always liked eating candy so why not eat feces

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But i am not sure if it's good to have a ladder. It's because of judging, everyone varies with very different opinions on levels. And not everyone looks at every aspect (I mean, find a non-levelmaker that's not in a group that can actually judge eyecandy and theme and take this much into account next to gameplay: in other words, not so many and noone I can think of right away.)
It's not a matter of not looking at a certain aspect, it's a matter of putting it into perspective, of weighting the aspects.

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As much as i respect SE, the fact he actually suggested grytolle as judge is something i find quite ironic.
(Especially after calling DZ the best levelmaker in jj2, because he made 2 levels and both of them are in the mappool, i'm starting to have my doubts, and more people will.)
That was a joke, designed to tease you. I'm glad it worked well But it was a miscalculation, DZ only has 2/3 of his levels in the mappool.

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As much as i also respect gry, he rates nothing but gameplay. And from the little complaints I've had from JJB and MS on my work, i could easily fix or clarify with clear arguments.
I rate other aspects too, but they're of miniscule importance. Eyecandy is not an issue, because I only look at levels made by experienced level makers. The levels that don't look good enough have already been filtered out. That you want to achieve some kind of aesthetical perfection is up to you, but one doesn't really have time to appreciate it in a competitive gaming situation.

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Remember you need non-levelmakers to judge these levelmakergroups works, and honestly i think especially those levelmakers are the most experienced with levels and betatesting and drawing conclusions given with arguments.
Experienced level makers and experienced players tend to have useful opinions, if you're both, then you're probably even better at it because you can pay attention to details that I personally don't think much about. On the other hand the fact that you know how JCS works in detail can lead you into overappreciating something because it's complex in JCS but yields little result from a purely gaming point of view.

Personally I can't really rate a level without playing it a few times. I've been known to overrate levels by a few points (which I then in the best case go back to correct) if I just run around in them and try to predict how the level will play, but I guess I'm not alone in this.

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And remember, there is also still personal influence towards levelmakers. Extreme example: friends rating their friends levels high on J2O. Someone who is pissing them off they rate low.
Which is a good reason to have quite a few judges and some internal discussion among them before they cast their votes or whatever.
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