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FawFul

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Joined: Jun 2007

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Dec 2, 2011, 02:02 PM
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Originally Posted by Grytolle View Post
I've always liked eating candy so why not eat feces
Just, grytolle trolling my grammar -.-'.

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It's not a matter of not looking at a certain aspect, it's a matter of putting it into perspective, of weighting the aspects.
Every aspect counts for the quality of the level, perhaps one aspect (gameplay) counts more for you. But that doesn't mean it should heavily outweight the theme or any other aspect of a level.

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That was a joke, designed to tease you. I'm glad it worked well But it was a miscalculation, DZ only has 2/3 of his levels in the mappool.
That you correct me on the amount of levels he made is irrelevant to my point there though.


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I rate other aspects too, but they're of miniscule importance. Eyecandy is not an issue, because I only look at levels made by experienced level makers. The levels that don't look good enough have already been filtered out. That you want to achieve some kind of aesthetical perfection is up to you, but one doesn't really have time to appreciate it in a competitive gaming situation.
Also for Stijn, overall quality next to gameplay isn't just determined by eyecandy. (although I agree ec is not a huge issue). But also the theme and ammo placement and so on is important. The main goal of a JCS competition isn't just 99% gameplay, and it isn't like "everything next to gameplay should be okay and when it's good enough, rest of the quality is considered by gameplay". You can't just slice JCS in two parts: Gameplay and eyecandy. It's more than just that.

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Experienced level makers and experienced players tend to have useful opinions, if you're both, then you're probably even better at it because you can pay attention to details that I personally don't think much about. On the other hand the fact that you know how JCS works in detail can lead you into overappreciating something because it's complex in JCS but yields little result from a purely gaming point of view.

Personally I can't really rate a level without playing it a few times. I've been known to overrate levels by a few points (which I then in the best case go back to correct) if I just run around in them and try to predict how the level will play, but I guess I'm not alone in this.
Ok, so you are kind of agreeing here

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Which is a good reason to have quite a few judges and some internal discussion among them before they cast their votes or whatever.
Which brings me back to the main point, that it's not going to work and that JCSers are going to feel like this competition is a straight forward announcement of what's good and wrong. With the amount of opinions, non-levelmaking judges (who can basically weight aspects of 'quality' different. Especially with a huge preference towards gameplay.) And after all, who has the right to claim how much certain aspects weight.

Even with a selection of judges, it can be really disadvantageous for certain JCSers in the competition. And then again, especially when it can't contain any levelmakers out of levelmaking clans who have great betatesting experience.

I agree a internal discussion could work, but i guess these can take a while..