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Originally Posted by Obi1mcd
Well, that's the thing, nobody will agree entirely about all of this. As far as 'people don't care if a level looks good' goes, I'd stop you there. For you personally, it might be more about gameplay, and I'm sure there are plenty of others who are the same, and there's obviously nothing wrong with that. I, though, like seeing uploads with originality and nice eyecandy over levels with the majority of focus on gameplay with eyecandy and originality taking a back seat. I'm quite possibly in the minority here, but I think my point stands.
Gameplay is the most important aspect, I agree wholeheartedly, but only 10% for things like visual appearance is a bit low. I'd rather see a level with fancy eyecandy and an original concept than a level with barely any attention paid to visual/audible aspects. Nobody likes having tilebugs and clashing music.
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Really don't understand why on earth you think a level with nice eyecandy would be better than a level with better gameplay. I never said a level with good gameplay has to completely ignore eyecandy and ignore basic principles like avoiding tilebugs and having stupid music files. It feels like you're almost twisting what I said. Also just to reiiterate, levels aren't better because they have bad eyecandy, I'm just saying sometimes you have to sacrifice the attention to detail for flow/small anti-camp measures/etc... While obviously a better level would account for both.
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