Quote:
Originally Posted by Obi1mcd
On the subject of upgrades, how about upgrades that can be fine-tuned afterwards? For example, a weight modifier that lets you choose a scale between a BoB that is lightweight and can be thrown further, but will bounce more and is harder to be precise with, as opposed to a heavy BoB that you can't throw far but won't move much after it lands?
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That sounds like a good idea, and little details like those encourage the player to develop their own playstyle. Although, it's going to be to create levels which encourage the same. Multiple solutions is something that's tough to pull off effectively.
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