Quote:
Originally Posted by Grytolle
Well, it'd be a longer patch, but you could make the arrow point in the right direction by sending a position that is in the same line but just barely outside of the visible area
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This patch will probably require some extra assembly code (so fits better in a DLL). Plus I'll need to look into the arrow-making function, as I don't really know how this works.
Quote:
Originally Posted by Harmen
@NeoBeo
I am trying this now for all day but I try it in assembler by searching udpsend function and make it first check if the player is in the screen before sending
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My patch should in theory already do that (modulo errors). It needs an extra patch at position 0x885C5 from "76" to "EB" (also to prevent sending of packets outside visible region). I've updated my original patch post accordingly. The health patch should work properly though.
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