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Sean

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Joined: Oct 2010

Posts: 720

Sean is a forum legendSean is a forum legend

Jan 28, 2012, 02:54 AM
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Quote:
Originally Posted by Sir Ementaler View Post
This is basically true, but it's worth noting that in JJ2+ you can prevent joiners from receiving host's trigger setting by placing a Special Trigger Zone. Read section 13. of Plus readme to learn more.
This only proves that I should actually start reading readmes.

Quote:
Originally Posted by Sir Ementaler
Just like you, I can only guess, but I don't think the server sends any information about scenery blocks at all. I suppose it only sends information about ammo being launched at some position. However, bullet speed is different locally and globally (you can sometimes notice this in turrets - locally your ammo travels with the fastest velocity possible, but the server and therefore other clients see it travelling with default velocity), which causes different destruct scenery blocks to be hit locally and globally.
Haven't you noticed when joining a server hosting some of the original Battle levels, blocks that have already been destroyed are not shown as being 'there'? This most likely hints to the actual state of the block being sent, as opposed to or as well as the ammo being shot.

Quote:
Originally Posted by Sir Ementaler
They don't have to realize that, client-side, the power up is 500 tiles further from its original position thanks to local triggers.
Ahahahahahahahah.
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