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Originally Posted by JazzGruff
I'll look into it more later on, but i believe it will need far more work, like extra animations and such. I think creating an actual vehicle (Without visible jazz) would actually be kind of easier and more plausible at the moment. Since there is a primitive vehicle model in the code, making something like the basic hovering vehicles in the UT games should be relatively easy.
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Fair Enough. It was mostly a curiosity I remember finding playing around with JJ3 before. If it doesnt make the patch I don't think we're suffering a huge loss.
Quote:
Originally Posted by JazzGruff
Also, I am completely recreating the village map at the moment, though more like technically. I think I made some errors when I didn't know about Unrealed as much as I do now, so every time I compile it, there's a ton of BSP holes all over the place. I now have to copy all of the shapes and rebuild the map piece by piece. Though I'll try to improve it as well!
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The city map always dissapointed me in the fact that there were so many unfilled buildings and permanently locked doors. I would love to see it become more technical. Also, from my (basic) UnrealEd Knowledge (mostly with the UT3 much updated version), BSP holes are about the most game-breaking thing the Unreal Engine has at times so its best to spend the extra time to get rid of them.
Quote:
Originally Posted by JazzGruff
Anyway, do you happen to use Skype or MSN?
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Check your PMs
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