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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,047

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Mar 8, 2012, 02:22 AM
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Nice. The tile 4 to the left and 1 down from the red spring is the only tile bug I notice, and Carrotus is notoriously good at ensnaring its users. The layout looks a bit heavy on dead ends, but it's hard to say for sure with so small a window of preview.


Compared to the previous level in this planet, this one is much more structured in its many paths. Branch points still come quickly and often, but they're more clearly constructed as branch points, and there are fewer opportunities simply to fall from one path to another on account of missing some floating platform or other. Which isn't to say that falling is never an issue; the bottommost path is honestly one to avoid.
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