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ColdMetal

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Joined: Aug 2011

Posts: 27

ColdMetal is doing well so far

Mar 17, 2012, 12:41 PM
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Looking for a little advice

Hello everyone,

I'm starting work on a level using the Castle 2 Night tileset (the one edited from the original Castle tilesets by BlurredD, according to the note at the bottom of the tileset in JCS), and I'm looking for a little advice.

What I'm seeking to do here is create a single player level with a "ruined" atmosphere to it, as if the middle of the level (from the top to almost the bottom, including backround layer) collapsed and the rest of the ruins were left in disrepair, along with water beginning to seep through the foundations (therefore having a water layer throughout the bottom of the level). What I have in mind is a level with at least half the space of the X axis also present on the Y axis, and requiring the player to move through a U shape through most of the level to get around the collapsed portion, as well as a not-so-conventional boss fight at the end.

Any ideas? I have the mechanical aspect of the level pretty well figured out, but what would be best in regards to the eyecandy and decoration aspects is not so clear to me. Those will really set the atmosphere, so I want to get them just right.