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ColdMetal

JCF Member

Joined: Aug 2011

Posts: 27

ColdMetal is doing well so far

Jun 27, 2012, 02:19 PM
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A change of pace

Well, I've been giving this level some more thought, and it seems the direction it is beginning to take is that of a battle level rather than a single player one. The haphazard architecture and generally wide space appears to lend itself well to this purpose, not to mention the backround giving the impression of being way up above ground level (I believe this impression is perfect for making the use of pits plausible in JJ2+).

On the other hand, I don't really recall fog being used this way before on a battle map, so I think this is a turn for the better. The level itself has an extensive amount of space for multiple players (currently 320 x 128. I may change this), and it is beginning to find a personality of its own in terms of design.



I will be sure to fill in the missing spaces of course, but this is the current state of completion present in Sunken City, at 25% zoom (not accounting for the foreground/backround combination, already detailed in a previous post). This should provide a suitable enough example to demonstrate the theme and design I am aiming for, being more organic in nature.

The curves and slopes within are intended to provide some measure of cover from opposing fire, though appropiate use of specific weapons or flanking should be enough to circumvent this advantage. I am also aiming for this to be somewhat vertical as well, with a clear warp in a dead-end or two to add some measure of chaos to the match (ie. allowing a quick transition between the top and bottom levels by running to the far edge, rather than using springs). The other main consideration I am seeking to take into account is to not let the bounds of the level get so close to the edge as to stop the camera, therefore giving the impression of a much larger region.

With all that said, do any of you have advice in regards to this kind of endeavor? I am contemplating what types of weapons would best fit in this level, from both atmospheric and practical standpoints. There is also the question of how many power-ups and carrots would fit in a level of this size, among other considerations.