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minmay

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Joined: Aug 2002

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Jul 22, 2012, 02:39 PM
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yay an actual answer
Quote:
Originally Posted by Violet CLM View Post
Perhaps a better reply would be: what are you trying to do? Maybe there's a better way to achieve it than the one you're thinking about?
Basically, the effect is "snakes" moving along paths. The masking isn't important, it's not on layer 4, but since some of them represent walls and the rest can't look closer/further away, no relative speed other than 1 on either axis is acceptable - so I can't use a layer with an absolute speed to reduce the number of actual animated tiles. I need to cover about half of a 30x23 space; 690 tiles divided by 2 is still 345, a lot higher than 256 - and I need at least 30 animated tiles for other parts of the level, too. The positions and shapes of the walls are almost completely inflexible and this makes any other pattern look very ugly except for a very sparse one (still about 80 tiles), which is what I have currently and will probably end up sticking with. Currently the level has 128 animated tiles, and any more would be useless unless they were about 250 more, which they aren't. (Being incompatible with TSF is completely unacceptable, moreso than being incompatible with 1.23, and I have no reason to do the latter for this level at least).