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ColdMetal

JCF Member

Joined: Aug 2011

Posts: 27

ColdMetal is doing well so far

Aug 8, 2012, 07:39 PM
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Quote:
Originally Posted by cooba View Post
Good plan indeed.

How'd you go about the level size?
While the extensive width in the level was a side-effect of being a single player map beforehand (as the backround acts up once a certain point is reached on the Y-axis), it honestly feels somewhat crowded if the size is too small. It remains to be seen if I really use up that much space on the X-axis of course, but it at least leaves me with substantial room for designing.

With three different "floors", this also leaves me in a position to design them free-form. I want to give a natural feel to the level rather than have it give the impression of being constrained.