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Originally Posted by cooba
Good plan indeed.
How'd you go about the level size?
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While the extensive width in the level was a side-effect of being a single player map beforehand (as the backround acts up once a certain point is reached on the Y-axis), it honestly feels somewhat crowded if the size is too small. It remains to be seen if I really use up that much space on the X-axis of course, but it at least leaves me with substantial room for designing.
With three different "floors", this also leaves me in a position to design them free-form. I want to give a natural feel to the level rather than have it give the impression of being constrained.
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