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					Originally Posted by  Jerrythabest
					 
				 
				This is a rather difficult thing to fix since it's close to impossible to know which files are needed beforehand, but I guess eventually a 'download on demand' feature could solve this. 
			
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 It's not all that hard if you're willing to put a little extra burden on the level designer and have them manually create a jjRequiredFilenames list or something. AS wouldn't need to know whether a given file was music, or sprites, or a palette, or what, just that it was required for the level. The only problem is that we don't have any code to work from for sending  variable numbers of files to a client -- right now servers will send at most one .j2l, at most one .j2t, at most one .j2as, and at most one (skippable) music file. Adding a non-constant number of extra files would be a bit trickier, and the thing is, tools to make custom sprites for JJ2 don't even  exist right now, so why bother?
		  
		
		
		
		
		
		
			
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