Quote:
Originally Posted by Violet CLM
It's not all that hard if you're willing to put a little extra burden on the level designer and have them manually create a jjRequiredFilenames list or something. AS wouldn't need to know whether a given file was music, or sprites, or a palette, or what, just that it was required for the level. The only problem is that we don't have any code to work from for sending variable numbers of files to a client -- right now servers will send at most one .j2l, at most one .j2t, at most one .j2as, and at most one (skippable) music file. Adding a non-constant number of extra files would be a bit trickier, and the thing is, tools to make custom sprites for JJ2 don't even exist right now, so why bother?
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Well maybe not custom, but it is already possible to change current sprites: There is Jazz Sprite dynamite. that edits sprites in the Anims.j2a file. It's a bit hard to use but works perfectly. I think what zoro maybe means is to copy the Anims.j2a file from a server.
Proof of 2 quite changeable examples:
http://www.jazz2online.com/downloads/6648/sonic-jj2/
and
http://www.mediafire.com/?rdkiwihcxyd6yc0
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